An Immersive Learning Environment to Improve User Experience in Science Museums

Author:

Gu PeidiORCID,Li Wenjing,Ye Xinyi,Wang Jing,Luo YanlinORCID

Publisher

Springer Nature Singapore

Reference45 articles.

1. Pan, Z., Chen, W., Zhang, M., Liu, J., Wu, G.: Virtual reality in the digital Olympic museum. IEEE Comput. Graph. Appl. 29(5), 91–95 (2009)

2. Yoon, S.A, Elinich, K., Wang, J., Van Schooneveld, J.G.: Augmented reality in the science museum: lessons learned in scaffolding for conceptual and cognitive learning. Int. Assoc. Dev. Inf. Soc. (2012)

3. Bedini, S.A.: The evolution of science museums. Technol. Cult. 6(1), 1–29 (1965)

4. Guo, H.: Research and Application of Virtual Reality Technology in Popular Science Education [D]. Hubei University of Technology, Wu han (2016). (in Chinese)

5. Yoon, S.A., Wang, J.: Making the invisible visible in science museums through augmented reality devices. TechTrends 58(1), 49–55 (2014)

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