1. Adar, E., Tan, D. S., & Teevan, J. (2013). Benevolent deception in human computer interaction. In CHI 2013, ACM (conference paper), April 27–May 2, 2013, Paris, France. Accessed February 4, 2017, from http://www.cond.org/deception.pdf .
2. Akrich, M., & Latour, B. (1992). A summary of a convenient vocabulary for the semiotics of human and nonhuman assemblies. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnicalchange (pp. 259–264). Massachussetts: MIT Press.
3. Ananthaswamy, A. (2016). Virtual reality could be an ethical minefield: Are we ready?. New Scientist, 4 March 2016. Accessed February 4, 2017, from https://www.newscientist.com/article/2079601-virtual-reality-could-be-an-ethical-minefield-are-we-ready/ .
4. Coeckelbergh, M. (2009). Virtual moral agency, virtual moral responsibility: on the moral significance of the appearance, perception, and performance of artificial agents. AI and Society 24(2):181–189.
5. Coeckelbergh, M. (2017). New romantic cyborgs: Romanticism, information technology, and the end of the machine. Cambridge, MA/London: The MIT Press.