A game strategy model in the digital curling system based on NFSP

Author:

Han Yuntao,Zhou Qibin,Duan Fuqing

Abstract

AbstractThe digital curling game is a two-player zero-sum extensive game in a continuous action space. There are some challenging problems that are still not solved well, such as the uncertainty of strategy, the large game tree searching, and the use of large amounts of supervised data, etc. In this work, we combine NFSP and KR-UCT for digital curling games, where NFSP uses two adversary learning networks and can automatically produce supervised data, and KR-UCT can be used for large game tree searching in continuous action space. We propose two reward mechanisms to make reinforcement learning converge quickly. Experimental results validate the proposed method, and show the strategy model can reach the Nash equilibrium.

Publisher

Springer Science and Business Media LLC

Subject

General Earth and Planetary Sciences,General Environmental Science

Reference22 articles.

1. Roughgarden T (2010) Algorithmic game theory. Commun ACM 53(7):78–86

2. Wang FY, Zhang JJ, Zheng X et al (2016) Where does AlphaGo go: from church-turing thesis to AlphaGo thesis and beyond. IEEE CAA J Autom Sin 3(2):113–120

3. Zinkevich M, Johanson M, Bowling M et al (2007) Regret minimization in games with incomplete information. Adv Neural Inf Process Syst 20:1729–1736

4. Heinrich J, Silver D (2016) Deep reinforcement learning from self-play in imperfect-information games. arXiv preprint arXiv:1603.01121

5. Heinrich J, Lanctot M, Silver D (2015) Fictitious self-play in extensive-form games. In: International conference on machine learning. pp 805–813

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Deep reinforcement learning for multi-objective game strategy selection;Computers & Operations Research;2024-08

2. An examination of studies related to the sport of curling: a scoping review;Frontiers in Sports and Active Living;2024-02-13

3. SF-MCTS: Score Feedback Monte Carlo Tree Search for Digital Curling in Continuous State Space;Lecture Notes in Computer Science;2024

4. Multicriteria Game Approach to Air-to-Air Combat Tactical Decisions for Multiple UAVs;Journal of Systems Engineering and Electronics;2023-12

5. Deep Dive on Checkers Endgame Data;2023 IEEE Conference on Games (CoG);2023-08-21

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3