Assessing Serious Educational Games

Author:

Annetta Leonard A.,Lamb Richard,Stone Marcus

Publisher

SensePublishers

Reference22 articles.

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2. Annetta, L. A. (2008). Why and how video games should be used in education. Theory into Practice, 47(3). 229-239.

3. Belanich, J., Sibley, D. H., & Orvis, K. L. (2004). Instructional characteristics and motivational features of a PC-based game. Alexandria, VA: U.S. Army Research Institute for the Behavioral and Social Sciences.

4. Benford, S., Greenhalgh, C., Rodden, T., & Pycock, J. (2001). Collaborative virtual environments. Commu- nications of the ACM, 44(7), 7.

5. Bransford, J. D., Brown, A. L., & Cocking, R. R. (Ed.). (1999). How people learn: Brain, mind, experience, and school. Washington, DC: National Academy Press.

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