GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment

Author:

Endo Rei,Matsumoto Kei,Shigeno Hiroshi

Publisher

Springer Science and Business Media LLC

Subject

Strategy and Management,Computer Networks and Communications,Hardware and Architecture,Information Systems

Reference29 articles.

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3. Chen, A., Muntz, R.R.: Peer clustering: a hybrid approach to distributed virtual environments. In: Proceedings of ACM Netgames’06, pp. 30–31 (2006)

4. Blizzard Entertainment: World of warcraft reaches more than one million customers in Europe. http://www.blizzard.com/press/070724.shtml (2007). Accessed 1 Feb 2008

5. Hu, S.Y., Liao, G.M.: Scalable peer-to-peer networked virtual environment. In: Proceedings of ACM SIGCOMM workshop on network and system support for games, pp. 129–133 (2004)

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