Agents with Personality for Videogames

Author:

Távara Diana Arellano,Meier Andreas

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. Bartneck, C.: Integrating the OCC Model of Emotions in Embodied Characters. In: Proceedings of the Workshop on Workshop on Virtual Conversational Characters: Applications, Methods, and Research Challenges, Melbourne (2002)

2. Bates, J., Loyall, A.B., Reilly, W.S.: An architecture for action, emotion, and social behavior. In: Artificial social systems: fourth european workshop on modeling autonomous agents in a multi-agent world, Springer, Berlin (1992)

3. Bates, J., Loyall, A.B.: Hap. A Reactive, Adaptive Architecture for Agents. Technical Report CMU-CS- 91147, Carnegie Mellon University, Pittsburgh, Pennsylvania (1991)

4. Boeree, C.G.: Teorías de la Personalidad, http://www.psicologia-online.com/ebooks/personalidad/eysenck.htm

5. Bui, T.D., Heylen, D., Poel, M., Nijholt, A.: ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions. In: Parlevink Internal Report, University of Twente (2002)

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