1. Burrell, J., and Gay, G (2001) E-graffiti: Evaluating Real-World Use Of a Context-Aware System, Interacting With Computers: Special Issue on Universal Usability.
2. Dieberger, A. (1997) Supporting Social Navigation on the World-Wide Web. International Journal of Human-Computer Studies, special issue on innovative applications of the Web 46, 805–825.
3. Dourish, P. and Chalmers, M. (1994). Running Out of Space: Models of Information Navigation. Short paper presented at HC’F94 (Glasgow, Scotland).
4. Erickson, T. (1996) The World Wide Web as Social Hypertext. In “Viewpoints,” Communications of the ACM. January, 1996.
5. Erickson, T., Smith, D. N., Kellogg, W. A., Laff, M., Richards, J. T., and Bradner, E. A sociotechnical approach to design: Social proxies, persistent conversations, and the design of Babble, in Proceedings of Human Factors in Computing Systems, CHI’ 99. New York: ACM Press, 1999.