Virtual Reality: Low-Cost Tools and Resources for the Classroom

Author:

Brown Abbie,Green Tim

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Education

Reference12 articles.

1. Blascovich, J., & Bailenson, J. (2011). Infinite reality: The hidden blueprint of our virtual lives. New York: William Morrow.

2. Brown, A. & Green, T. (2016). (Producers). Trends and issues in instructional design, educational technology, and learning sciences, episode 54 [Audio Podcast]. Retrieved from http://trendsandissues.com/ .

3. Catanzarti, P. (2015a). Getting started with virtual reality: an introduction to unity. Makezine. Retrieved from: http://makezine.com/projects/getting-started-with-virtual-reality-an-introduction-to-unity/ .

4. Catanzarti, P. (2015b). Getting started with virtual reality: building for Google cardboard. Makezine. Retrieved from: http://makezine.com/projects/getting-started-with-virtual-reality-building-for-google-cardboard/ .

5. Ericsson Consumerlab. (2015). 10 hot consumer trends 2016. Stockholm: Ericsson. Retrieved from: http://www.ericsson.com/res/docs/2015/consumerlab/ericsson-consumerlab-10-hot-consumer-trends-2016-report.pdf .

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