1. Alexander, P. A., Murphy, P. K., Buehl, M. M., & Sperl, C. T. (1998). The influence of prior knowledge, beliefs, and interest in learning from persuasive text. In T. Shanahan & F. Rodriguez-Brown (Eds.), Yearbook of the national reading conference. Chicago: National Reading Conference.
2. Alhabash, S. E., & Wise, K. (2012). PeaceMaker: Changing students’ attitudes toward Palestinians and Israelis through video game play. International Journal of Communication, 6, 356–380.
3. Ascione, F. R. (1992). Enhancing children's attitudes about the humane treatment of animals: Generalization to human-directed empathy. Anthrozoos: A Multidisciplinary Journal of the Interactions of People & Animals, 5(3), 176–191.
4. Bachen, C. M., Hernández-Ramos, P. F., & Raphael, C. (2012). Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games. Simulations and Games, 43, 437–460. doi: 10.1177/1046878111432108 .
5. Bandura, A. (1977). Social learning theory. Englewood Cliffs: Prentice-Hall.