Game-Based Learning and Systems Thinking: an Innovative Instructional Approach for the 21st Century
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Link
https://link.springer.com/content/pdf/10.1007/s11528-023-00915-0.pdf
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3. Almond, R. G., Mislevy, R. J., Steinberg, L. S., Yan, D., & Williamson, D. M. (2015). Bayesian networks in educational assessment. Springer-Verlag.
4. Arnold, R., & Wade, J. (2015). A definition of systems thinking: A systems approach. Procedia Computer Science, 44, 669–678. https://doi.org/10.1016/j.procs.2015.03.050
5. Baek, Y. M. (2008). What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games. Cyberpsychology & Behavior, 11(6), 665–671. https://doi.org/10.1089/cpb.2008.0127
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1. The Impact of Web Game-Based Teaching Method on the Academic Performance of Students Majoring in Computer Science Department in a Vocational College in Chengdu;International Journal of Sociologies and Anthropologies Science Reviews;2024-06-21
2. Facilitating learning at multiple levels with Systems Thinking‐assisted serious games: Insights from the SUSTAIN project;Systems Research and Behavioral Science;2024-05-24
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