Emerging factors affecting the continuance of online gaming: the roles of bridging and bonding social factors

Author:

Kim Yong-Young,Kim Mi-Hye,Oh Sangjo

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Software

Reference62 articles.

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2. Ministry of Culture Sports and Tourism/Korea Creative Content Agency: 2010 White Paper on Korean Games. Ministry of Culture Sports and Tourism/Korea Creative Content Agency, Seoul (2010)

3. Cole, H., Griffiths, M.D.: Social interactions in massively multiplayer online role-playing gamers. Cyberpsychol. Behav. 10(4), 575–583 (2007)

4. Anderson, C.A., Dill, K.E.: Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. J. Pers. Soc. Psychol. 78(4), 772–790 (2000)

5. Ng, B.D., Wiemer-Hastings, P.: Addiction to the Internet and online gaming. Cyberpsychol. Behav. 8(2), 110–113 (2005)

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