Adaptive AI in a racing simulator: a challenging and fun environment for any user

Author:

MacKinnon Ben

Publisher

Springer Science and Business Media LLC

Reference17 articles.

1. Avery, P. & Michalewicz, Z. (2008) Adapting to Human Game Play. 2008 IEEE Symposium on Computational Intelligence and Games, Perth, Australia (15–18 December 2008)

2. Biassillo, G. Representing a Racetrack for the Al, Racing Al Logic, Training an Al to Race, Competitive Al Racing under Open Street Conditions, pp 439–471. In Rabin, S. (ed.) AI Game Programming Wisdom. Copyright © 2002 Charles River Media, USA

3. Buckland, M. Programming Game Al by Example. Copyright © 2005 Wordware Publishing Inc., USA

4. Butz, M., Lönneker, T.D. (2009) Optimized Sensory-motor Couplings plus Strategy Extensions for the TORCS Car Racing Challenge. 2009 IEEE Symposium on Computational Intelligence and Games, Milano, Italy (7–10 September 2009)

5. Cardamone, L., Loiacono, D. & Lanzi, P.L. (2009) Learning Drivers for TORCS through Imitation using Supervised Methods. 2009 IEEE Symposium on Computational Intelligence and Games

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