1. Pearce C. The interactive book: a guide to the interactive revolution. Indianapolis Macmillan Technical Publishing, 1997
2. Simonton DK. Creative productivity: a predictive and explanatory model of career trajectories and landmarks. Psychological Review 1997; 104: 60–89
3. Boden M. Artificial intelligence and natural man, 2nd edition. New York: Basic Books, 1987
4. Joffe BA, Wright W. Simcity: thematic mapping city management simulation an entertaining, interactive gaming tool. In: Proceedings of GIS/LIS, Vol 2. Orlando, Florida, 1989; 591–600
5. Cassell J, Jenkins H. (eds). From Barbie to Mortal Kombat: gender and computer games. Cambridge, MA, USA MIT Press, 1998