Screen Space Ambient Occlusion Based Multiple Importance Sampling for Real-Time Rendering

Author:

Zerari Abd El MouméneORCID,Babahenini Mohamed Chaouki

Publisher

Springer Science and Business Media LLC

Subject

Electrical and Electronic Engineering,Software

Reference29 articles.

1. Mittring, M. (2007). Finding next gen: Cryengine 2. In Proceeding of SIGGRAPH 2007, advanced real-time rendering in 3D graphics and games course, Chapter 8, ACM, New York, NY, USA, (pp. 97–121). https://doi.org/10.1145/1281500.1281671 .

2. Mittring, M. (2012). The technology behind the unreal engine 4 elemental demo. In Proceeding of SIGGRAPH 2012: 39th international conference and exhibition on computer graphics and interactive techniques, Advances in Real-Time Rendering in 3D Graphics and Games course, ACM, Los Angeles Convention Center.

3. Sunet, M., & Vazquez, P. (2016). Optimized screen-space ambient occlusion in mobile devices. In The proceedings of the 21st international conference on Web3D technology (pp. 127–135), Anaheim, California. ISBN:978-1-4503-4428-9. https://doi.org/10.1145/2945292.2945300 .

4. Filion, D., & McNaughton, R. (2008). Effects and techniques. In Proceeding ACM SIGGRAPH 2008 games (pp. 133–164). https://doi.org/10.1145/1404435.1404441 .

5. Jimenez, J., Wu, X., Pesce, A., & Jarabo, A. (2016). Practical real-time strategies for accurate indirect occlusion. In Proceeding of SIGGRAPH 2016 Courses: Physically based shading in theory and practice (pp. 112–161).

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3