Interactive Creative Technologies: Changing learning practices and pedagogies in the writing classroom

Author:

Edwards-Groves Christine

Publisher

Springer Science and Business Media LLC

Subject

Linguistics and Language,Education,Language and Linguistics

Reference34 articles.

1. Andrews, R. (2000). Framing and Design in ICT in English: Towards a New Subject and New Practices in the Classroom. In A. Goodwyn (Ed.), English in the Digital Age: Information and Communications Technology and the Teaching of English (pp. 22–33). New York: Cassell.

2. Anstey, M., & Bull, G. (2006). Teaching and Learning Multiliteracies: Changing times, Changing literacies. Delaware, USA: International Reading Association.

3. Apperley, T. (2010). What games studies can teach us about videogames in the English and Literacy Classroom. Australian Journal of Language and Literacy, 33(1), 13–23.

4. Beavis, C. (2001). Digital Culture, Digital Literacies: Expanding Notions of Text. In C. Durrant and C. Beavis (Eds.), P(ICT)ures of English: Teachers Learning and Technology (pp. 145–161). Adelaide, Australia: AATE/Wakefield Press.

5. Beavis, C., & O’Mara, J. (2010). Computer Games - Pushing at the boundaries of literacy. Australian Journal of Language and Literacy, 33(1), 65–76.

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