Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man
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Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/978-3-662-45523-4_26
Reference23 articles.
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3. Beni, G., Wang, J.: Swarm intelligence in cellular robotic systems. In: Robots and Biological Systems: Towards a New Bionics?. NATO ASI Series F: Computer and Systems Sciences, vol. 102, pp. 703–712 (1993)
4. Brandstetter, M., Ahmadi, S.: Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming. In: Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games (CIG 2012), pp. 250–256 (2012)
5. Burrow, P., Lucas, S.: Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. In: Proceedings of the IEEE Symposium on Computational Intelligence and Games (CIG 2009), pp. 53–60 (2009)
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game;IEEE Transactions on Games;2018-09
2. Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man;IEEE T COMP INTEL AI;2016
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