Exploring the Museum with a Handheld Projector in Your Own Room

Author:

Yan Zifei,Ding Haolun

Publisher

Springer Berlin Heidelberg

Reference10 articles.

1. Li, Y.C., Liew, W.C., Su, W.P.: The digital museum: Challenges and solution. In: Proceedings of Information Science and Digital Content Technology, vol. 3, pp. 646–649. IEEE, Jeju Island, South Korea (2012)

2. Bimber, O., Raskar, R.: Modern approaches to augmented reality. In: Proceeding of 2006 ACM SIGGRAPH, Courses Article No. 1, pp. 1–86 (2006)

3. Cruzneira, C., Sandin, D.J., Defanti, T.A.: Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, ACM, pp. 135–142 (1993)

4. Bimber, O., Iwai, D., Wetzstein, G., Grundhofer, A.: The visual computing of projector-camera systems. Comput. Graph. Forum 27(8), 2219–2245 (2008)

5. Gao, Z.: Study and implementation on somatosensory interaction in 3D virtual environments. In: Proceedings of Electrical and Electronics Engineering, pp. 281–284. IEEE, Kuala Lumpur (2012)

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