Serious Games
Author:
Publisher
Springer Berlin Heidelberg
Link
https://link.springer.com/content/pdf/10.1007/978-3-662-68703-1_22
Reference16 articles.
1. Abeele, V. V., Spiel, K., Nacke, L., Johnson, D., & Gerling, K. (2020). Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. International Journal of Human-Computer Studies, 135, 102370.
2. ACSM. (2011). Quantity and quality of exercise for developing and maintaining cardiorespiratory, musculoskeletal, and neuromotor fitness in apparently healthy adults: Guidance for prescribing exercise. Medicine & Science in Sports & Exercise, 43, 1334–1359.
3. Dörner, R., Göbel, S., Effelsberg, W., & Wiemeyer, J. (Eds.). (2016). Serious games—foundations, concepts and practice. Springer International Publishing.
4. Graf, L., Altmeyer, M., Emmerich, K., Herrlich, M., Krekhov, A., & Spiel, K. (2022). Development and Validation of a German Version of the Player Experience Inventory (PXI). In Proceedings of Mensch und computer 2022 (pp. 265–275).
5. Hoffmann, K., & Wiemeyer, J. (2022). Physical and motivational effects of Exergames in healthy adults: Overview of reviews. In Proceedings of the 9th International Performance Analysis Workshop and Conference & 5th IACSS Conference (pp. 167–174). Springer.
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