Development of a usability scale based on the three ISO 9241-11 categories “effectiveness,” “efficacy” and “satisfaction”: a technical note

Author:

Dietlein Corinna Simone,Bock Otmar Leo

Publisher

Springer Science and Business Media LLC

Subject

Safety, Risk, Reliability and Quality,Instrumentation,General Chemical Engineering,General Chemistry

Reference25 articles.

1. Djaouti D, Alvarez J, Jessel J-P, Rampnoux O (2011) Origins of serious games. In: Ma M, Oikonomou A, Jain LC (eds) Serious games and edutainment applications. Springer, London, pp 25–43. https://doi.org/10.1007/978-1-4471-2161-9_3

2. Sawyer B (2007) The “serious game” landscape. In: Instructional and Research Technology Symposium for Arts, Camden

3. Laamarti F, Eid M, El Saddik A (2014) An Overview of serious games. Int J Comput Games Technol, pp 1–15. https://doi.org/10.1155/2014/358152

4. ISO (2018) Developing standards. https://www.iso.org/developing-standards.html . Accessed 20 Apr 2018

5. ISO (2016) Ergonomics of human-system interaction: part 11: usability: definitions and concepts (ISO/DIS 9241-11.2:2016). German and English version prEN ISO 9241-11:2016

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