Publisher
Springer Science and Business Media LLC
Reference29 articles.
1. Agarwal S, Lorch J. Matchmaking for online games and other latency-sensitive P2P systems. In: SIGCOMM’ 09, Barcelona, Spain, ACM, 2009. 315–326
2. Greenberg A, Hamilton J, Maltz D, et al. The cost of a cloud: research problems in data center networks. Comput Commun Rev, 2009, 39: 68–73
3. Beigbeder T, Coughlan R, Lusher C, et al. The effects of loss and latency on user performance in unreal tournament 2003. In: NetGames’ 04, Portland, Oregon, USA, ACM, 2004
4. Szigeti T, Hattingh C. Quality of service design overview. http://www.ciscopress.com/articles/article.asp?p=357102&seqNum=2.2004
5. Wang Y J, Li X Y. Network distance prediction technology research. J Software, 2009, 20: 1574–1590