The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
Author:
Publisher
Springer Science and Business Media LLC
Subject
Neurology (clinical),General Medicine,Surgery
Link
https://link.springer.com/content/pdf/10.1007/s10143-023-02061-w.pdf
Reference57 articles.
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2. Park M, Ko MH, Oh SW et al (2019) Effects of virtual reality-based planar motion exercises on upper extremity function, range of motion, and health-related quality of life: a multicenter, single-blinded, randomized, controlled pilot study. J Neuroeng Rehabil 16(1):122. https://doi.org/10.1186/s12984-019-0595-8
3. Campbell BCV, Khatri P (2020) Stroke. Lancet 396(10244):129–142. https://doi.org/10.1016/S0140-6736(20)31179-X
4. Wafa HA, Wolfe CDA, Emmett E et al (2020) Burden of stroke in Europe: thirty-year projections of incidence, prevalence, deaths, and disability-adjusted life years. Stroke 51(8):2418–2427. https://doi.org/10.1161/STROKEAHA.120.029606
5. Charles D, Holmes D, Charles T et al (2020) Virtual reality design for stroke rehabilitation. Adv Exp Med Biol 1235:53–87. https://doi.org/10.1007/978-3-030-37639-0_4
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