Multiplayer Gaming in Traffic Encounters

Author:

Juhlin Oskar

Publisher

Springer London

Reference12 articles.

1. Barkhuus L, Chalmers M et al (2005) Picking pockets on the lawn: the development of tactics and strategies in a mobile game. In: Proceedings of Ubicomp’05—the seventh international conference on ubiquitous computing, Tokyo, pp 358–374

2. Björk S, Falk J et al (2001) Pirates!—using the physical world as a game board. In: Proceedings of Interact’2001, conference on human–computer interaction, Tokyo, Japan, pp 423–430

3. Brunnberg L, Juhlin O (2006) Keep your eyes on the road and your finger on the trigger—designing for mixed focus of attention in a mobile game for brief encounters. In: Proceedings of the fourth international conference on pervasive computing. Springer, Heidelberg, pp 169–186

4. Eskelinen M (2001) The gaming situation. Game Stud Int J Comput Game Res 1 (1), http://www.gamestudies.org/0101/eskelinen/ . Accessed 15 July 2010

5. Fiske J (1982) Kommunikationsteorier—En introduktion. Wahlström & Widstrand, Stockholm,

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