Mobile Virtual Environments in Pervasive Computing

Author:

Lazem Shaimaa,Abdel-Hamid Ayman,Gračanin Denis,Adams Kevin P.

Publisher

Springer London

Reference39 articles.

1. Adams, K.P.: An approach to real time adaptive decision making in dynamic distributed systems. Ph.D. thesis, Virginia Polytechnic Institute and State University. Blacksburg, VA (2005)

2. Adams, K.P., Gračanin, D., Teodorović, D.: A near optimal approach to quality of service data replication scheduling. In: Proceedings of the 2004 Winter Simulation Conference, vol. 2, pp. 1847–1855. Washington, DC (2004)

3. Ahmad, I., Luo, J.: On using game theory to optimize the rate control in video coding. IEEE Transactions on Circuits and Systems for Video Technology 16(2), 209–219 (2006). DOI 10.1109/TCSVT.2005.856899

4. Boukerche, A., Pazzi, R.W.N.: Scheduling and buffering mechanisms for remote rendering streaming in virtual walkthrough class of applications. In: WMuNeP ’06: Proceedings of the 2nd ACM International Workshop on Wireless Multimedia Networking and Performance Modeling, pp. 53–60. ACM, New York, NY (2006). http://doi.acm.org/10.1145/1163698.1163708

5. Broll, W., Ohlenburg, J., Lindt, I., Herbst, I., Braun, A.K.: Meeting technology challenges of pervasive augmented reality games. In: NetGames ’06: Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games, p. 28. ACM, New York, NY (2006). http://doi.acm.org/10.1145/1230040.1230097

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