Examining Player Anger in World of Warcraft

Author:

Barnett Jane,Coulson Mark,Foreman Nigel

Publisher

Springer London

Reference12 articles.

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2. Ducheneaut, N., & Moore, R. J. (2004, April 19). Gaining more than experience points: Learning social behavior in multiplayer computer games. In Position paper for the CHI2004 workshop on social learning through gaming, Vienna, Austria.

3. Ducheneaut, N., & Moore, R. J. (2005). More than just ‘XP’: Learning social skills in massively multiplayer online games. Interactive Technology & Smart Education, 2, 89-100.

4. Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). Alone together? Exploring the social dynamics of massively multiplayer games. In Conference Proceedings on Human Factors in Computing Systems CHI 2006 (pp. 407-416), Montreal, Canada.

5. Foo, C. Y. & Koivisto, E. M. I. (2004). Grief player motivations. Paper presented at the Other Players Conference, IT-University of Copenhagen, December.

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