1. Bartlett, M. S. (1954). A note on multiplying factors for various Chi square approximations. Journal of the Royal Statistical Society Series B, 16, 296-298.
2. Ducheneaut, N., & Moore, R. J. (2004, April 19). Gaining more than experience points: Learning social behavior in multiplayer computer games. In Position paper for the CHI2004 workshop on social learning through gaming, Vienna, Austria.
3. Ducheneaut, N., & Moore, R. J. (2005). More than just ‘XP’: Learning social skills in massively multiplayer online games. Interactive Technology & Smart Education, 2, 89-100.
4. Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). Alone together? Exploring the social dynamics of massively multiplayer games. In Conference Proceedings on Human Factors in Computing Systems CHI 2006 (pp. 407-416), Montreal, Canada.
5. Foo, C. Y. & Koivisto, E. M. I. (2004). Grief player motivations. Paper presented at the Other Players Conference, IT-University of Copenhagen, December.