Framework of Distributed Simulation System for Multi-Agent Environment

Author:

Itsuki Noda

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. E. Andrè, G. Herzog, and T Rist. Generating multimedia presentations for RoboCup soccer games. In H. Kitano, editor, RoboCup-97: Robot Soccer World Cup I, pages 200–215. Lecture Notes in Artificial Intelligence, Springer, 1998.

2. J. L. Casti. Would-be Worlds: how simulation is changing the frontiers of science. John Wiley and Sons, Inc., 1997a.

3. Thomas L. Clarke, editor. Distributed Interactive Simulation Systems for Simulation and Training in the Aero Space Environment, volume CR58 of Critical Reviews Series. SPIE Optical Engineering Press, April 1995.

4. Judith S. Dahmann. High level architecture for simulation: An update. In Azze-dine Bourkerche and Paul Reynolds, editors, Distributed Interactive Simulation and Real-time Applications, pages32–40. IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence, IEEE Computer Society, July 1998.

5. Itsuki Noda and Ian Frank. Investigating the complex with virtual soccer. In Jean-Claude Heudin, editor, VW’98 Virtual Worlds (Proc. of First International Conference), pages 241–253. Springer, July 1998.

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