Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
Author:
Funder
Tekes
Liikesivistysrahasto
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education
Link
http://link.springer.com/article/10.1007/s11257-018-9200-2/fulltext.html
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