Abstract
AbstractPervasive computing environments deliver a multitude of possibilities for human–computer interactions. Modern technologies, such as gesture control or speech recognition, allow different devices to be controlled without additional hardware. A drawback of these concepts is that gestures and commands need to be learned. We propose a system that is able to learn actions by observation of the user. To accomplish this, we use a camera and deep learning algorithms in a self-supervised fashion. The user can either train the system directly by showing gestures examples and perform an action, or let the system learn by itself. To evaluate the system, five experiments are carried out. In the first experiment, initial detectors are trained and used to evaluate our training procedure. The following three experiments are used to evaluate the adaption of our system and the applicability to new environments. In the last experiment, the online adaption is evaluated as well as adaption times and intervals are shown.
Funder
Institutional Strategy of the University of Tübingen
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education
Reference43 articles.
1. Abbeel, P., Ng, A.Y.: Apprenticeship learning via inverse reinforcement learning. In: Proceedings of the Twenty-First International Conference on Machine Learning. ACM, p. 1 (2004)
2. Alastalo, A.T., Kaajakari, V.: Intermodulation in capacitively coupled microelectromechanical filters. IEEE Electron Device Lett. 26(5), 289–291 (2005)
3. Arce, F., Valdez, J.M.G.: Accelerometer-based hand gesture recognition using artificial neural networks. In: Soft Computing for Intelligent Control and Mobile Robotics. Springer, pp. 67–77 (2010)
4. Ausubel, D.P., Novak, J.D., Hanesian, H., et al.: Educational Psychology: A Cognitive View, vol. 6. Holt, Rinehart and Winston, New York (1968)
5. Basanta, H., Huang, Y.P., Lee, T.T.: Using voice and gesture to control living space for the elderly people. In: 2017 International Conference on System Science and Engineering (ICSSE). IEEE, pp. 20–23 (2017)
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. MyPGI - a methodology to yield personalized gestural interaction;Universal Access in the Information Society;2023-01-03
2. Towards an Accurate 3D Deformable Eye Model for Gaze Estimation;Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges;2023
3. 1000 Pupil Segmentations in a Second using Haar Like Features and Statistical Learning;2021 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW);2021-10
4. Explainable Online Validation of Machine Learning Models for Practical Applications;2020 25th International Conference on Pattern Recognition (ICPR);2021-01-10