Technology enhanced learning environments and the potential for enhancing spatial reasoning: a mixed methods study

Author:

Fowler SamuelORCID,Cutting ChelseaORCID,Kennedy JohnPaulORCID,Leonard Simon N.ORCID,Gabriel FlorenceORCID,Jaeschke WayneORCID

Publisher

Springer Science and Business Media LLC

Subject

Education,General Mathematics

Reference65 articles.

1. Andrus, B., Bar-El, D., Msall, C., Uttal, D., & Worsley, M. (2020). Minecraft as a generative platform for analyzing and practicing spatial reasoning (pp. 297–302). Cham: Springer International Publishing.

2. Arcavi, A. (2003). The role of visual representations in the learning of mathematics. Educational Studies in Mathematics, 52(3), 215–241. https://doi.org/10.1023/a:1024312321077.

3. Attard, C., Calder, N., Holmes, K., Larkin, K., & Trenholm, S. (2020). Teaching and learning mathematics with digital technologies. In J. Way, C. Attard, J. Anderson, J. Bobis, H. McMaster, & K. Cartwright (Eds.), Research in Mathematics Education in Australasia 2016–2019 (pp. 319–347). Singapore: Springer Singapore.

4. Battista, M. T. (2007). The development of geometric and spatial thinking. In F. K. Lester (Ed.), Second handbook of research on mathematics teaching and learning : a project of the National Council of Teachers of Mathematics (pp. 843–908). Charlotte, NC: Information Age Publishing.

5. Blackmore, J., Bateman, D., Loughlin, J., O’Mara, J., & Aranda, G. (2011). Research into the connection between built learning spaces and student outcomes: Literature review. East Melbourne: State of Victoria.

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