1. Ali, R. (2023). The Values of the Virtual. Journal of Applied Philosophy. https://doi.org/10.1111/japp.12625
2. ARTE France. (2019). Notes on blindness. Retrieved February 4, 2024 from https://www.arte.tv/digitalproductions/fr/notes-on-blindness/
3. Baudrillard, J. (1994). Simulacra and Simulation (S. Glaser, Trans.). University of Michigan Press.
4. Brey, P. (2014). The Physical and Social Reality of Virtual Worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 42–54). Oxford University Press.
5. Briscoe, R. (2016). Depiction, Pictorial Experience, and Vision Science. Philosophical Topics, 44(2), 43–81.