The efficacy of an immersive 3D virtual versus 2D web environment in intercultural sensitivity acquisition
Author:
Funder
U.S. Army
Publisher
Springer Science and Business Media LLC
Subject
Education
Link
http://link.springer.com/content/pdf/10.1007/s11423-017-9510-9.pdf
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3. Bailenson, J., Beall, A., Loomis, J., Blascovich, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31(4), 511–537.
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5. Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387–398. doi: 10.1016/j.actpsy.2008.09.005 .
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