Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning

Author:

Ding Ai-Chu ElishaORCID,Huang Kuo-Ting Tim,DuBois Jessica,Fu Huali

Funder

Ball State University

Publisher

Springer Science and Business Media LLC

Reference53 articles.

1. Al-Tarawneh, M. H. (2016). The effectiveness of educational games on scientific concepts acquisition in first grade students in science. Journal of Education and Practice, 7(3), 31–37.

2. Anderson, L. W., & Sosniak, L. A. (1994). Bloom’s taxonomy: A forty-year retrospective. Ninety-third Yearbook of the National Society for the Study of Education. The University of Chicago Press.

3. Aschbacher, P. R., Li, E., & Roth, E. J. (2010). Is science me? High school students’ identities, participation and aspirations in science, engineering, and medicine. Journal of Research in Science Teaching, 47(5), 564–582. https://doi.org/10.1002/tea.20353

4. Boller, S., & Kapp, K. (2017). Play to learn: Everything you need to know about designing effective learning games. ATD Press.

5. Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3, 77–101. https://doi.org/10.1191/1478088706qp063oa

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