Transmedialität

Author:

Schmidt Hanns Christian

Publisher

Springer Fachmedien Wiesbaden

Reference35 articles.

1. Aarseth, Espen. 2004. Quest Games as Post-Narrative Discourse. In Narrativity across Media. The Languages of Storytelling, hrsg. M.-L. Ryan, 361–376. Lincoln/London: Univ. of Nebraska Press.

2. Baumgartner, Robert. 2015. In the Grim Darkness of the Far Future there is only War: Warhammer 40,000, Transmedial Ludology, and the Issues of Change and Stasis in Transmedial Storyworlds. In IMAGE 22:7. http://www.gib.uni-tuebingen.de/image?function=fnArticle&showArticle=363 . Zugegriffen: 02. März 2016.

3. Bordwell, David. 2009. Now Leaving from Platform. http://www.davidbordwell.net/blog/2009/08/19/now-leaving-from-platform-1/ . Zugegriffen: 02. März 2016.

4. Bittanti, Matteo. 2001. The Technoludic Film. Images of Video Games in Movies (1973–2001). San Jose: San Jose State University.

5. Beil, Benjamin und Hanns Christian Schmidt. 2015. The World of The Walking Dead – Transmediality and Transmedial Intermediality. Acta Universitatis Sapientiae, Film and Media Studies (10:1): 73–88.

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