Publisher
Springer Fachmedien Wiesbaden
Reference57 articles.
1. Beil, Benjamin. 2010. First Person Perspectives. Point of View und figurenzentrierte Erzählformen im Film und im Computerspiel. Münster: Lit Verlag.
2. Bente, Gary, Nicole Krämer und Felix Eschenburg. 2008. Is There Anybody Out There? Analyzing the Effects of Embodiment and Nonverbal Behavior in Avatar-Mediated Communication. In Mediated Interpersonal Communication, hrsg. E. Konijn, S. Utz, M. Tanis und S. Barnes, 131–157. New York/NY: Routledge.
3. Calleja, Gordon. 2011. In-Game. From Immersion to Incorporation. Cambridge/MA: MIT Press.
4. Chung, Donghun, Brahm Daniel deBuys und Chang S. Nam. 2007. Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. In Human-Computer Interaction. Interaction Design and Usability. Proceedings of the 12th International Conference, Bd. 2, hsrg. J. A. Jacko, 711–720. Berlin: Springer.
5. Collins, Karen. 2013. Playing with Sound. A Theory of Interacting with Sound and Music in Video Games. Cambridge/MA: MIT Press.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Narration;Philosophie des Computerspiels;2018