Computergestütztes Tutoring: Einblicke in die Art und Weise, wie Maschinen Studierenden helfen können, Fortschritte zu machen
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Publisher
Springer Fachmedien Wiesbaden
Link
https://link.springer.com/content/pdf/10.1007/978-3-658-39607-7_4
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3. Jackson, G. T., & McNamara, D. S. (2013). Motivation and performance in a game-based Intelligent Tutoring System. Journal of Educational Psychology, 105, 1036–1049.
4. Landers, R. N. (2014). Developing a theory of gamified learning: Linking serious games and gamification of learning. Simulation & Gaming, 45(6), 752–768.
5. Adams, D. M., Mayer, R. E., MacNamara, A., Koenig, A., & Wainess, R. (2012). Narrative games for learning: Testing the discovery and narrative hypotheses. Journal of Educational Psychology, 104, 235–249.
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