1. Baacke, D. (1996). Medienkompetenz – Begrifflichkeit und sozialer Wandel. In A. von Rein (Ed.), Medienkompetenz als Schlüsselbegriff (pp. 112–124). Bad Heilbrunn: Klinkhardt.
2. Bawden, D. (2001). Information and Digital Literacies: A Review of Concepts. Journal of Documentation, 57 (2), (pp. 218–259).
3. Beavis, C. (2004). Critical Perspectives on Curriculum and ICTs: The 3D Model, Literacy and Computer Games. Interactive Educational Multimedia, 9 (November 2004), (pp. 77–88).
4. Berg, A. (2019). Kinder und Jugendliche in der digitalen Welt. Berlin: Bitkom Research.
5. Bogost, I. (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: The MIT Press.