Pseudopolynomial iterative algorithm to solve total-payoff games and min-cost reachability games

Author:

Brihaye Thomas,Geeraerts Gilles,Haddad Axel,Monmege BenjaminORCID

Funder

Seventh Framework Programme

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Information Systems,Software

Reference21 articles.

1. Björklund, H., Vorobyov, S.: A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games. Discret. Appl. Math. 155, 210–229 (2007)

2. Brihaye, T., De Pril, J., Schewe., S.: Multiplayer cost games with simple nash equilibria. In: Proceedings of the International Symposium on Logical Foundations of Computer Science (LFCS’13). Lecture Notes in Computer Science, vol. 7734, pp. 59–73. Springer, Berlin (2013)

3. Brihaye, T., Geeraerts, G., Krishna, S.N., Manasa, L., Monmege, B., Trivedi, A.:Adding negative prices to priced timed games. In: Proceedings of the 25th International Conference on Concurrency Theory (CONCUR’14). Lecture Notes in Computer Science, vol. 8704, pp. 560–575. Springer, Berlin (2014). doi: 10.1007/978-3-662-44584-63_8

4. Brihaye, T., Geeraerts, G., Haddad, A., Lefaucheux, E., Monmege, B.: Simple priced timed games are not that simple. In: Proceedings of the 35th Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS’15), Schloss Dagstuhl–Leibniz-Zentrum für Informatik, LIPIcs (2015)

5. Brihaye, T., Geeraerts, G., Haddad, A., Monmege, B.: To reach or not to reach? Efficient algorithms for total-payoff games. In: Proceedings of the 26th International Conference on Concurrency Theory (CONCUR ’15), Schloss Dagstuhl–Leibniz-Zentrum für Informatik, LIPIcs, vol. 42, pp. 297–310 (2015)

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