1. Abowd, G.D., Mynatt, E.D.: Charting Past, Present, and Future Research in Ubiquitous Computing. ACM TOCHI 7(1), 29–58 (2000)
2. Abowd, G.D., Mynatt, E.D., Rodden, T.: The Human Experience. IEEE Pervasive Computing archive 1(1), 48–57 (2002)
3. Raskar, R., Welch, G., Chen, W.-C.: Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery. In: Proc. IWAR 1999, pp. 64–73. IEEE, Los Alamitos (1999)
4. Bandyopadhyay, D., Raskar, R., Fuchs, H.: Dynamic Shader Lamps: Painting on Movable Objects. In: Proc. ISAR 2001, pp. 207–216. IEEE Computer Society, New York (2001)
5. Schmudlach, K., Hornecker, E., Ernst, H., Bruns, F.W.: Bridging Reality and Virtuality in Vocational Training. In: CHI 2000 Interactive Posters, pp. 137–138. ACM Press, New York (2000)