Avoiding Playfulness Gone Wrong: Exploring Multi-objective Reaching Motion Generation in a Social Robot

Author:

Cooney Martin,Sant’Anna Anita

Funder

Swedish Knowledge Foundation

Publisher

Springer Science and Business Media LLC

Subject

General Computer Science,Human-Computer Interaction,Philosophy,Electrical and Electronic Engineering,Control and Systems Engineering,Social Psychology

Reference71 articles.

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2. Forlizzi J, DiSalvo C (2006) Service robots in the domestic environment: a study of the Roomba vacuum in the home. In: Proceedings of the 1st ACM SIGCHI/SIGART conference on human–robot interaction (HRI), pp 258–265. doi: 10.1145/1121241.1121286

3. Fujita M (2004) On activating human communications with pet-type robot AIBO. Proc IEEE 92(11):1804–1813. doi: 10.1109/JPROC.2004.835364

4. Wada K, Shibata T (2007) Living with seal robots—its sociopsychological and physiological influences on the elderly at a care house. IEEE Trans Robot 23(5):972–980. doi: 10.1109/TRO.2007.906261

5. Kuts E (2009) Playful user interfaces: literature review and model for analysis. Digital Games Research Association (DiGRA). Brunel University. Breaking New Ground: Innovation in Games, Play, Practice and Theory

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