ADAPTIVE Z-BUFFER BASED SELECTIVE ANTIALIASING
Author:
Publisher
Kluwer Academic Publishers
Link
http://link.springer.com/content/pdf/10.1007/1-4020-4179-9_89.pdf
Reference10 articles.
1. P.Haeberli and K. Akeley, The Accumulation Buffer: Hardware Support for High-Quality Rendering, In Proc. ofACM Siggraph’90, pp. 309–318, August 1990.
2. M. Kelley, S. Winner, and K. Gould, A Scalable Hardware Renderer Accelerator using a Modified Scanline Algorithm, In Proc. of ACM Siggraph ’92, pp. 241–248, July 1992.
3. L. Carpenter, The A-buffer, an Antialiased Hidden Surface Method, In Proc. of ACM Siggraph’84, pp.103-108, July 1984.
4. K. Myszkowski, P. Rokita, T. Tawara, Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences, IEEE Transactions on Visualization and Computer Graphics, vol. 6, no. 4, October/December 2000.
5. J. Torborg and J. Kajiya, Talisman: Commodity Realtime 3D Graphics for the PC, In Proc. of ACM Siggraph’96, pp. 353–363, August 1996.
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