Virtual reality: Panacea or pandora's box?

Author:

Jones Huw

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference43 articles.

1. Ackroyd, P. (1992).English Music. London: Hamish Hamilton.

2. Barfield, W. and Hendrix, C. (1995). The effect of update rate on the sense of presence within virtual environments,Virtual Reality,1(1): 3–15.

3. Barnaby, F. (1987).The Automated Battlefield Oxford: Oxford University Press.

4. Brown, D.J., Cobb, S.V.G. and Eastgate, R.M. (1995). Learning in virtual environments (LIVE), inVirtual Reality Applications, Earnshaw, R.A., Vince, J.A. and Jones, H. (eds), 245–252 London: Academic Press.

5. Burton, R. (c1610).Anatomy of Melancholy, II, §4, 2. 1, inThe Penguin Dictionary of Quotations, Cohen, J.M. and Cohen, M.J. (eds), 85. Harmondsworth: Penguin Books.

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