Insights into product design students’ perception of, and engagement with, creativity in design education

Author:

McInerney Dermot

Abstract

AbstractCreativity is acknowledged as an essential component of the design process and considered a key design graduate attribute. Despite this assertion, several studies have highlighted that the teaching of creativity in design education is often implicit rather than explicit. Moreover, there is a paucity of research on product design students’ experience of creativity in design education, leaving a gap in knowledge relevant to how creativity may be better fostered in design education. In this study, reflexive thematic analysis was used to analyse the data from online focus groups conducted with product design students. The three themes constructed provide insights into how students perceive and engage with creativity. Theme 1, the influence of social factors on creativity, uncovers the diametric effect students’ social eco-system can have on their creativity. These include an aversion to being associated with it due to weight of expectation and negative perceptions around creativity, as well as the ‘invisible support system’ created by peers. Theme 2, sanctuary seeking tendencies of novice design students, reveals behaviours that oppose essential creative attributes: a freedom from risk and ambiguity and desire for certainty and achievability. Theme 3, tension between passion for and pursuit of creativity, outlines the conflict between participants’ ideologies and actions when pursuing creativity highlighting a reluctance to utilise structured creativity tools while gravitating towards unstructured methods such as ‘relaxed attention’. Together, the three themes form a picture of product design students’ complex relationship with creativity and importance of self-efficacy. The findings of this study make an important contribution to our understanding of design students’ perception of, and engagement with, creativity in design education. As such these findings are relevant for both design education and future creativity tool development.

Funder

University of Limerick

Publisher

Springer Science and Business Media LLC

Subject

General Engineering,Education

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