A ‘Knowledge Trading Game’ for collaborative design learning in an architectural design studio

Author:

Wang Wan-Ling,Shih Shen-Guan,Chien Sheng-Fen

Publisher

Springer Science and Business Media LLC

Subject

General Engineering,Education

Reference30 articles.

1. Achten, H. H. (2002). Requirements for collaborative design in architecture. In Timmermans, H. (Ed.), Proceedings of the 6th Design & Decision Support Systems in Architecture & Urban Planning Conference (pp. 1–13). Avegoor, The Netherlands.

2. Arrow, K. J. (1962). Economic welfare and the allocation of resources for invention. In Nelson, R. R. (Ed.), Universities-National Bureau of Economic Research Conference. The Rate and Direction of Inventive Activity: Economic and Social Factors, Princeton University Press: Princeton.

3. Artman, H., Ramberg, R., Sundholm, H., & Cerratto-Pargman, T. (2005). Action context and target context representations: A case study on collaborative design learning. In T. Koschman, D. Suthers, & T. W. Chan (Eds.), Computer supported collaborative learning 2005: The next 10 years! Mahwah. NJ: Lawrence Erlbaum Associates.

4. Béguin, P. (2003). Design as a mutual learning process between users and designers. Interacting with Computers, 15(5), 709–730.

5. Carrara, G., Fioravanti, A. & Novembri, G. (2001). Knowledge-based system to support architectural design—Intelligent objects, project net-constraints, collaborative work. Proceedings of the 19th eCAADe Conference (pp. 80-85). Architectural Information Management, Helsinki.

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