3-D cinema: immersive media technology

Author:

Jackman Anna Hamilton

Publisher

Springer Science and Business Media LLC

Subject

Geography, Planning and Development

Reference123 articles.

1. Adams, P. C. (2013). Media. In K. Dodds, M. Kuus, & J. Sharp (Eds.), The Ashgate research companion to critical geopolitics (pp. 263–280). Farnham: Ashgate.

2. AIS (American Industrial Systems, Inc.). (2013). What’s new in multi touch? White paper. http://www.aispro.com/news/multi-touch-technology-white-paper . Accessed January 2, 2014.

3. Aitken, S. C., & Dixon, D. P. (2006). Imagining Geographies of Film. Erdkunde, 60(4), 326–336.

4. Ash, J. (2009). Emerging spatialities of the screen: Video-games and the reconfiguration of spatial awareness. Environment and Planning A, 41(9), 2105–2124.

5. Ash, J. (2010a). Teleplastic technologies: Charting practices of orientation and navigation in videogaming. Transactions of the Institute of British Geographers, 35(3), 414–430.

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