Motor Learning and Virtual Reality

Author:

Levac Danielle E.,Sveistrup Heidi

Publisher

Springer New York

Reference88 articles.

1. Adamovich, S. V., August, K., Merians, A. S., & Tunik, E. (2009). A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: A proof of concept study. Restorative Neurology and Neuroscience, 27(3), 209–223.

2. Adamovich, S. V., Fluet, G. G., Tunik, E., & Merians, A. S. (2009). Sensorimotor training in virtual reality: A review. Neurorehabilitation, 25(1), 29–44.

3. Ballester, B. R., Bermudez, I., Badia, S., & Verschure, P. (2011). The effect of social gaming in virtual reality based rehabilitation of stroke patients. International Conference on Virtual Rehabilitation, Zurich, Switzerland. Washington, DC: IEEE.

4. Barnett, M. L., Ross, D., Schmidt, R. A., & Todd, B. (1973). Motor skills learning and the specificity of training principle. Research Quarterly, 44(4), 440–447.

5. Bermudez, I., Badia, S., Samaha, H., Garcia Morgade, A., & Verschure, P. F. (2011). Exploring the synergies of a hybrid BCI-VR neurorehabilitation system: Monitoring and promoting cortical reorganization through mental and motor training. International Conference on Virtual Rehabilitation, Zurich, Switzerland. Washington, DC: IEEE.

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