Digitale Spiele und (Jugend-)Kultur

Author:

Quandt Thorsten,Kröger Sonja

Publisher

Springer Fachmedien Wiesbaden

Reference59 articles.

1. Anderson, Craig A. (2004): An update on the effects of playing violent video games. In: Journal of Adolescence, 27, H. 1. S. 113–122.

2. Anderson, Craig A./Bushman, Brad J. (2001): Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, psychological arousal, and prosocial behavior. A metaanalytic review of scientific literature. In: Psychological Science, 12, S. 353–359.

3. Anderson, Craig A./Gentile, Douglas A./Buckley, Katherine E. (2007): Violent video game effects on children and adolescents. New York: Oxford University Press.

4. Babayigit, Gökalp/Hage, Simon/Rotter, Timm/Schroeter, Sandra/Wolling, Jens (2008): Being Hoeneß, Calmund, Assauer. Die Nutzung des Online-Fußballmanagers Comunio aus dynamisch-transaktionaler Perspektive. In: Quandt, Thorsten/Wimmer, Jeffrey/Wolling, Jens (2008), S. 279–296.

5. Bartle, Richard A. (1996): Hearts, clubs, diamonds, spades: Players who suit MUDs. In: Journal of Virtual Environments, 1, H. 1. o.S. URL: http://www.mud.co.uk/richard/hcds.htm (02.04.2013).

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