Learning Experience Design and Unpacking Sociocultural, Technological, and Pedagogical Design Considerations of Spherical Video-Based Virtual Reality Systems for Autistic Learners: A Systematic Literature Review
Author:
Publisher
Springer Science and Business Media LLC
Subject
Developmental and Educational Psychology
Link
https://link.springer.com/content/pdf/10.1007/s10803-023-06168-3.pdf
Reference69 articles.
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2. Bellani, M., Fornasari, L., Chittaro, L., & Brambilla, P. (2011). Virtual reality in autism: State of the art. Epidemiology and Psychiatric Sciences, 20(3), 235–238. https://doi.org/10.1017/S2045796011000448
3. Bellini, S., & Akullian, J. (2007). A meta-analysis of video modeling and video self-modeling interventions for children with autism spectrum disorders. Exceptional Children, 73(3), 264–287. https://doi.org/10.1177/001440290707300301
4. Belur, J., Tompson, L., Thornton, A., & Simon, M. (2018). Interrater reliability in systematic review methodology: Exploring variation in coder decision-making. Sociological Methods & Research, 50(2), 0049124118799372. https://doi.org/10.1177/0049124118799372
5. Bennett, K. D., Crocco, C., Loughrey, T. O., & McDowell, L. S. (2017). Effects of video prompting without voice-over narration among students with autism spectrum disorder. Behavioral Development Bulletin, 22(1), 147.
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