The motivational spillover of instantaneous positive feedback in video games on subsequent cognitive tasks
Author:
Funder
Koc University
Publisher
Springer Science and Business Media LLC
Subject
Experimental and Cognitive Psychology,Social Psychology
Link
https://link.springer.com/content/pdf/10.1007/s11031-022-09978-7.pdf
Reference74 articles.
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2. Ai-Lim Lee, E., Wong, K. W., & Fung, C. C. (2010). How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach. Computers & Education, 55(4), 1424–1442. https://doi.org/10.1016/j.compedu.2010.06.006
3. Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. CyberPsychology & Behavior, 10(4), 552–559. https://doi.org/10.1089/cpb.2007.9991
4. Arnold, H. J. (1976). Effects of performance feedback and extrinsic reward upon high intrinsic motivation. Organizational Behavior and Human Performance, 17(2), 275–288. https://doi.org/10.1016/0030-5073(76)90067-2
5. Asparouhov, T., & Muthén, B. (2010). Weighted least squares estimation with missing data. Mplus technical appendix. Muthén & Muthén.
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