Developing inclusive e-learning systems

Author:

Savidis Anthony,Grammenos Dimitris,Stephanidis Constantine

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Human-Computer Interaction,Information Systems,Software

Reference20 articles.

1. Bowman RF (1982) A Pac-Man theory of motivation: tactical implications for classroom instruction. Educ Technol 22(9):14–17

2. CEN/ISSS (2005) CEN (European committee for standardization), Learning technologies workshop, http://www.cenorm.be/cenorm/businessdomains/businessdomains/isss/activity/wslt.asp

3. Giguette R (2003) Pre-Games: games designed to introduce CS1 and CS2 programming assignments. ACM SIGCSE 35(1):288–292

4. Grammenos D, Savidis A, Stephanidis C (2005) UA-chess: a universally accessible board game. In: Stephanidis C (ed) Universal access in HCI: exploring new interaction environments. Proceedings of the 11th international conference on human-computer interaction (HCI International 2005), Las Vegas, Nevada, USA, 22–27 July, vol 7. Lawrence Erlbaum Associates, Mahwah, NJ [CD-ROM]

5. Hill JM, Ray CK, Blair JRS, Carver CA (2003) Puzzles and games: addressing different learning styles in teaching operating systems concepts. In: Proceedings of the technical symposium on computer science education (SIGCSE 2003), pp182–186

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