Adaptive game AI with dynamic scripting

Author:

Spronck Pieter,Ponsen Marc,Sprinkhuizen-Kuyper Ida,Postma Eric

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,Software

Reference34 articles.

1. Adamatzky, A. (2000). CREATURES - artificial life, autonomous agents and gaming environment. Kybernetes: The International Journal of Systems & Cybernetics 29:2.

2. Allen, M., Suliman, H., Wen, Z., Gough, N., & Mehdi, Q. (2001). Directions for future game development. In: Q. Mehdi, N. Gough, and D. Al-Dabass (eds.): Proceedings of the Second International Conference on Intelligent Games and Simulation (pp. 22–32). SCS Europe Bvba.

3. Brockington, M., & Darrah, M. (2002). How not to implement a basic scripting language. In: S. Rabin (ed.): AI Game Programming Wisdom (pp. 548–554). Charles River Media, Inc.

4. Buro, M. (2003). RTS games as test-bed for real-time AI research. In: K. Chen, S. Chen, H. Cheng, D. Chiu, S. Das, R. Duro, Z. Jiang, N. Kasabov, E. Kerre, H. Leong, Q. Li, M. Lu, M. Grana Romay, D. Ventura, P. Wang, and J. Wu (eds.): Proceedings of the 7th Joint Conference on Information Science (JCIS 2003) (pp. 481–484).

5. Buro, M. (2004). Call for AI research in RTS games. In: Proceedings of the AAAI-04 Workshop on Challenges in Game AI (pp. 139–142). AAAI Press.

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