Surface Tree Caching for Rendering Patches in a Parallel Ray Tracing System

Author:

Lamotte Wim,Elens Koen,Flerackers Eddy

Publisher

Springer Japan

Reference15 articles.

1. Amanatides J, Woo A (1987), A Fast Voxel Traversal Algorithm for Ray Tracing. In: Marechal G (ed.), Eurographics ’87 Proceedings, 3–10

2. Blinn JF (1978), Simulation of Wrinkled Surfaces. Computer Graphics (SIGGRAPH ’78 Proceedings) 12 (3): 286–292

3. Clark JH (1979), A Fast Algorithm for Rendering Parametric Surfaces. (Distributed only to attendees of SIGGRAPH ’79). In: Joy KI, Grant CW, Max NL and Hatfield L (eds.) (1988), Tutorial: Computer Graphics: Image Synthesis. Computer Society Press, Washington DC

4. Farm G (1988), Curves and Surfaces for Computer Aided Geometrix Design. Academic Press, London

5. Glassner A (1989), An Introduction to Ray Tracing. Academic Press, London

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